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Database / non-weapon inventory

Items

Renegades Vault currently has 13 non-weapon item types. This catalog distinguishes character stat effects from economic, survival, crafting, and vault-system uses.

Published
Updated
Author
Drako Productions
Listed
13
Character-effect items
7
Merchant-sold items
11

Merchant availability

Purchase prices below use each merchant's current buy multiplier from the player's perspective. Merchant stock is restricted by trade profile; Credits are currency and are not bought as a normal item.

Dustmere Rest

Bren

Survival supplies, salvage, and vault components.

Player buys at 120% of base

The Stitches Den, Bonetown

Doc Meat

Medical consumables, recovery items, and drugs.

Player buys at 150% of base

Vesper's Reliquary, Rattle Market

Vesper Thorne

Clean water, small comforts, sentimental goods, and select salvage.

Player buys at 110% of base

Consumables and gifts

Items consumed to restore a vital, apply a stat modifier, treat injuries, or reward a vault resident.

Medical

Stitch Kit

Base value: 40 credits

Basic medical supplies for wound care and emergency treatment.

Stat / system effect
+50 Health
Also carries Bandage and Clinical treatment tags at standard treatment power.
Applies to
Player or vault resident
Bought from

Stimulant

Dust Rush

Base value: 30 credits

A wasteland stimulant designed to restore energy and fight exhaustion.

Stat / system effect
+50 Stamina
Immediate restoration with no timed stat modifier.
Applies to
Vault resident only
Bought from

Combat enhancer

Fury Shot

Base value: 35 credits

A powerful injection that temporarily raises physical capabilities.

Stat / system effect
+5 Strength, +5 Endurance
Configured for 4 in-game hours, but the current vault-resident consumption path applies both increases directly with no expiry.
Applies to
Vault resident only
Bought from

Sedative

Numb Agent

Base value: 150 credits

A chemical suppressant intended to stabilize distressed minds.

Stat / system effect
+20 Compliance
Permanent. Current serialized effect differs from the trauma-reduction flavor description.
Applies to
Vault resident only
Bought from

Morale gift

Metal Trinket

Base value: 45 credits

A small personal keepsake valued by vault residents and companions.

Stat / system effect
+3 Relationship, -1 Trauma, +2 Compliance
Base reward values before diminishing returns. Consumes 1 trinket and costs 8 in-game minutes.
Applies to
Vault resident only
Bought from

Currency and resources

Inventory resources used for trade, survival, construction, vault operations, and material rewards. Water rewards apply resident stat changes through the reward system rather than direct inventory consumption.

Currency

Credits

Currency

The universal wasteland currency used for purchases and service costs.

Stat / system effect
No direct stat effect
Applies to
Economy
Bought from
Not sold as a normal merchant item.

Survival resource

Water

Base value: 35 credits

Clean potable water used by survival and vault-management systems.

Stat / system effect
Reward: +2 Relationship, +1 Compliance
Base reward values before diminishing returns. Costs 1 Water and 3 in-game minutes.
Applies to
Vault resident or vault resource
Bought from

Contaminated resource

Toxwater

Base value: 14 credits

Water exposed to radiation, toxins, or biological contamination.

Stat / system effect
Reward: +1 Relationship, +1 Compliance
Base reward values before diminishing returns. Costs 1 Toxwater and 3 in-game minutes.
Applies to
Vault resident or vault resource
Bought from

Material

Scrap Metal

Base value: 5 credits

Salvaged metal used for construction, repairs, crafting, and quests.

Stat / system effect
No direct stat effect
Applies to
Crafting and construction
Bought from

Components and utility

Special-purpose items consumed by repairs, restoration objectives, or access checks rather than by a character.

System component

Water Filter Part

Base value: 250 credits

A specialized component for restoring Pre-Crash water purification equipment.

Stat / system effect
No character stat effect
Applies to
Water systems
Bought from

System component

Circuit Board

Base value: 250 credits

Salvaged electronics used to repair vault systems, terminals, and machinery.

Stat / system effect
No character stat effect
Applies to
Vault systems
Bought from

Utility device

Breach Charge

Base value: 300 credits

A single-use device that bypasses or overloads a secured vault door lock.

Stat / system effect
Opens 1 sealed internal door
Consumed on use.
Applies to
Vault access
Bought from

Vault training component

Training Gear Kit

Base value: 80 credits

Floor mats, hand wraps, and blunted practice weapons in a salvage-stitched bundle.

Stat / system effect
Unlocks Sparring Cage requirement
Used with 100 Scrap Metal to rig the Sparring Cage / Combat Drill Rig and enable Combat vault training.
Applies to
Vault training room
Bought from
Not sold as a normal merchant item.

How effects are reported

Values above reflect the current item and reward definitions in the game project plus the runtime consumption path. Reward changes are listed at their base values; diminishing returns can reduce the amount actually applied. "No direct stat effect" means the item still has an economic, crafting, quest, survival, or vault-management use, but does not apply a character modifier directly from inventory. Training Gear Kits are upgrade components rather than consumables; they are spent through the vault upgrade flow.