Database / non-weapon inventory
Items
Renegades Vault currently has 12 non-weapon item types. This catalog distinguishes character stat effects from economic, survival, crafting, and vault-system uses.
- Published
- Updated
- Author
- Drako Productions
- Verified
- Game version 0.23
- Listed
- 12
- Character-effect items
- 7
Consumables and gifts
Items consumed to restore a vital, apply a stat modifier, treat injuries, or reward a vault resident.
Medical
Stitch Kit
Basic medical supplies for wound care and emergency treatment.
- Stat / system effect
- +50 Health
- Also carries Bandage and Clinical treatment tags at standard treatment power.
- Applies to
- Player or vault resident
Stimulant
Dust Rush
A wasteland stimulant designed to restore energy and fight exhaustion.
- Stat / system effect
- +50 Stamina
- Immediate restoration with no timed stat modifier.
- Applies to
- Vault resident only
Combat enhancer
Fury Shot
A powerful injection that temporarily raises physical capabilities.
- Stat / system effect
- +5 Strength, +5 Endurance
- Configured for 4 in-game hours, but the current vault-resident consumption path applies both increases directly with no expiry.
- Applies to
- Vault resident only
Sedative
Numb Agent
A chemical suppressant intended to stabilize distressed minds.
- Stat / system effect
- +20 Compliance
- Permanent. Current serialized effect differs from the trauma-reduction flavor description.
- Applies to
- Vault resident only
Morale gift
Metal Trinket
A small personal keepsake valued by vault residents and companions.
- Stat / system effect
- +3 Relationship, -1 Trauma, +2 Compliance
- Base reward values before diminishing returns. Consumes 1 trinket and costs 8 in-game minutes.
- Applies to
- Vault resident only
Currency and resources
Inventory resources used for trade, survival, construction, vault operations, and material rewards. Water rewards apply resident stat changes through the reward system rather than direct inventory consumption.
Currency
Credits
The universal wasteland currency used for purchases and service costs.
- Stat / system effect
- No direct stat effect
- Applies to
- Economy
Survival resource
Water
Clean potable water used by survival and vault-management systems.
- Stat / system effect
- Reward: +2 Relationship, +1 Compliance
- Base reward values before diminishing returns. Costs 1 Water and 3 in-game minutes.
- Applies to
- Vault resident or vault resource
Contaminated resource
Toxwater
Water exposed to radiation, toxins, or biological contamination.
- Stat / system effect
- Reward: +1 Relationship, +1 Compliance
- Base reward values before diminishing returns. Costs 1 Toxwater and 3 in-game minutes.
- Applies to
- Vault resident or vault resource
Material
Scrap Metal
Salvaged metal used for construction, repairs, crafting, and quests.
- Stat / system effect
- No direct stat effect
- Applies to
- Crafting and construction
Components and utility
Special-purpose items consumed by repairs, restoration objectives, or access checks rather than by a character.
System component
Water Filter Part
A specialized component for restoring Pre-Crash water purification equipment.
- Stat / system effect
- No character stat effect
- Applies to
- Water systems
System component
Circuit Board
Salvaged electronics used to repair vault systems, terminals, and machinery.
- Stat / system effect
- No character stat effect
- Applies to
- Vault systems
Utility device
Breach Charge
A single-use device that bypasses or overloads a secured vault door lock.
- Stat / system effect
- Opens 1 sealed internal door
- Consumed on use.
- Applies to
- Vault access
How effects are reported
Values above reflect the current item and reward definitions in the game project plus the runtime consumption path. Reward changes are listed at their base values; diminishing returns can reduce the amount actually applied. "No direct stat effect" means the item still has an economic, crafting, quest, survival, or vault-management use, but does not apply a character modifier directly from inventory.