Database / non-weapon inventory
Items
Renegades Vault currently has 13 non-weapon item types. This catalog distinguishes character stat effects from economic, survival, crafting, and vault-system uses.
- Published
- Updated
- Author
- Drako Productions
- Listed
- 13
- Character-effect items
- 7
- Merchant-sold items
- 11
Merchant availability
Purchase prices below use each merchant's current buy multiplier from the player's perspective. Merchant stock is restricted by trade profile; Credits are currency and are not bought as a normal item.
Dustmere Rest
Bren
Survival supplies, salvage, and vault components.
Player buys at 120% of base
The Stitches Den, Bonetown
Doc Meat
Medical consumables, recovery items, and drugs.
Player buys at 150% of base
Vesper's Reliquary, Rattle Market
Vesper Thorne
Clean water, small comforts, sentimental goods, and select salvage.
Player buys at 110% of base
Consumables and gifts
Items consumed to restore a vital, apply a stat modifier, treat injuries, or reward a vault resident.
Medical
Stitch Kit
Basic medical supplies for wound care and emergency treatment.
- Stat / system effect
- +50 Health
- Also carries Bandage and Clinical treatment tags at standard treatment power.
- Applies to
- Player or vault resident
- Bought from
-
- Doc Meat - 60 credits
Stimulant
Dust Rush
A wasteland stimulant designed to restore energy and fight exhaustion.
- Stat / system effect
- +50 Stamina
- Immediate restoration with no timed stat modifier.
- Applies to
- Vault resident only
- Bought from
-
- Doc Meat - 45 credits
Combat enhancer
Fury Shot
A powerful injection that temporarily raises physical capabilities.
- Stat / system effect
- +5 Strength, +5 Endurance
- Configured for 4 in-game hours, but the current vault-resident consumption path applies both increases directly with no expiry.
- Applies to
- Vault resident only
- Bought from
-
- Doc Meat - 53 credits
Sedative
Numb Agent
A chemical suppressant intended to stabilize distressed minds.
- Stat / system effect
- +20 Compliance
- Permanent. Current serialized effect differs from the trauma-reduction flavor description.
- Applies to
- Vault resident only
- Bought from
-
- Doc Meat - 225 credits
Morale gift
Metal Trinket
A small personal keepsake valued by vault residents and companions.
- Stat / system effect
- +3 Relationship, -1 Trauma, +2 Compliance
- Base reward values before diminishing returns. Consumes 1 trinket and costs 8 in-game minutes.
- Applies to
- Vault resident only
- Bought from
-
- Vesper Thorne - 50 credits
Currency and resources
Inventory resources used for trade, survival, construction, vault operations, and material rewards. Water rewards apply resident stat changes through the reward system rather than direct inventory consumption.
Currency
Credits
The universal wasteland currency used for purchases and service costs.
- Stat / system effect
- No direct stat effect
- Applies to
- Economy
- Bought from
- Not sold as a normal merchant item.
Survival resource
Water
Clean potable water used by survival and vault-management systems.
- Stat / system effect
- Reward: +2 Relationship, +1 Compliance
- Base reward values before diminishing returns. Costs 1 Water and 3 in-game minutes.
- Applies to
- Vault resident or vault resource
- Bought from
-
- Bren - 42 credits
- Vesper Thorne - 39 credits
Contaminated resource
Toxwater
Water exposed to radiation, toxins, or biological contamination.
- Stat / system effect
- Reward: +1 Relationship, +1 Compliance
- Base reward values before diminishing returns. Costs 1 Toxwater and 3 in-game minutes.
- Applies to
- Vault resident or vault resource
- Bought from
-
- Bren - 17 credits
Material
Scrap Metal
Salvaged metal used for construction, repairs, crafting, and quests.
- Stat / system effect
- No direct stat effect
- Applies to
- Crafting and construction
- Bought from
-
- Bren - 6 credits
- Vesper Thorne - 6 credits
Components and utility
Special-purpose items consumed by repairs, restoration objectives, or access checks rather than by a character.
System component
Water Filter Part
A specialized component for restoring Pre-Crash water purification equipment.
- Stat / system effect
- No character stat effect
- Applies to
- Water systems
- Bought from
-
- Vesper Thorne - 275 credits (Limited stock: 1)
System component
Circuit Board
Salvaged electronics used to repair vault systems, terminals, and machinery.
- Stat / system effect
- No character stat effect
- Applies to
- Vault systems
- Bought from
-
- Bren - 300 credits
Utility device
Breach Charge
A single-use device that bypasses or overloads a secured vault door lock.
- Stat / system effect
- Opens 1 sealed internal door
- Consumed on use.
- Applies to
- Vault access
- Bought from
-
- Bren - 360 credits
Vault training component
Training Gear Kit
Floor mats, hand wraps, and blunted practice weapons in a salvage-stitched bundle.
- Stat / system effect
- Unlocks Sparring Cage requirement
- Used with 100 Scrap Metal to rig the Sparring Cage / Combat Drill Rig and enable Combat vault training.
- Applies to
- Vault training room
- Bought from
- Not sold as a normal merchant item.
How effects are reported
Values above reflect the current item and reward definitions in the game project plus the runtime consumption path. Reward changes are listed at their base values; diminishing returns can reduce the amount actually applied. "No direct stat effect" means the item still has an economic, crafting, quest, survival, or vault-management use, but does not apply a character modifier directly from inventory. Training Gear Kits are upgrade components rather than consumables; they are spent through the vault upgrade flow.