Pre-Production Begins
Game Design Document finalized and Unity project started.
Follow the path from the current alpha build toward the major systems, locations, and platform work planned for Renegades Vault. The page is public-facing, so it tracks the big beats instead of every internal task.
Game Design Document finalized and Unity project started.
Renegades Vault is shared publicly for the first time.
The first official public build launches, moving Renegades Vault from pre-production into playable alpha development.
Bonetown opened up as the first major settlement.
Auctions were added to the game.
Combat entered the game.
Arena combat added to the game.
Alpha development continues from this point.
This becomes the progression layer for combat.
Rust Haven will be added as a new explorable location.
This becomes the base-building layer.
This becomes the character depth layer.
The Scrapyard will expand the explorable world with a new location.
This becomes the world progression layer.
The Oasis will add another major destination to the world.
Arena combat and gladiator progression will receive a major expansion.
Vault defense will expand with deeper threats, preparation, and defensive systems.
Faction systems will grow with deeper relationships and world consequences.
New Eden opens as a major city and marks the beginning of the Beta phase.
Ranged weapons add more tactical options and variety to combat.
Settlement standing, bounty board growth, and an arena layer that makes public violence part of the economy.
Discovery risk, raid events, and new functional rooms such as a mess hall, power room, and library.
Bringing Renegades Vault to Android alongside the Windows build once the core systems are stable enough to carry across platforms.
Test the latest build, follow deeper development notes, and join the community while the game is still being forged.