Pre-Production Begins
Game Design Document finalized and Unity project started.
Follow the current alpha releases and the focused plan to make acquisition, development, retention, market fit, and profitable trading the economic heart of Renegades Vault.
Game Design Document finalized and Unity project started.
Renegades Vault is shared publicly for the first time.
The first official public build launches, moving Renegades Vault from pre-production into playable alpha development.
Bonetown opened up as the first major settlement.
Auctions were added to the game.
Combat entered the game.
Arena combat added to the game.
The Find Mira quest expands Kyra's lost-caravan storyline and introduces Mira as a new companion.
The Training Room gains upgrade-driven presentation, Combat training is added, Agility gets combat implications, and NPC training speed is rebalanced.
The first bedroom upgrade, Restored Common Hall, and Mess Hall make the Vault more useful and inhabited. Slaves now move around implemented Vault spaces, while cell confinement directly affects Escape Risk.
The release adds new character and interaction artwork, refreshed presentation for 12 characters, three Arena opponents, expanded champion content, another bounty, varied Echo rumors, and improved Concrete Ruins presentation.
Training feedback, favorite-slave shortcuts, cell panels, gift descriptions, combat and overlay UI, trade controls, audio, and several player-reported progression and interaction bugs were improved.
Public v0.25 released July 14, 2026. Patreon v0.26 released July 26, 2026.
Patreon supporters receive the build first. The public release will be announced separately after the early-access feedback window.
Record acquisition cost and source, compare cost with appraisal, and show realized sale revenue and gross profit when a slave is sold.
Introduce clear Bonetown buyer preferences and bounded premiums or discounts so market fit matters alongside base appraisal.
Add rotating purchase stock, pre-purchase dossiers, seller claims, visible condition, and concealed information for more strategic buying.
Build market-facing specializations from existing skills and traits, creating a real choice between selling for a premium and retaining useful specialists.
Turn selected rumors into time-bounded market intelligence about demand, valuable qualities, risky stock, and story leverage.
Complete the Jarek quest through Bonetown's trade, debt, transport, and labor networks, with economic choices that advance the Kane story.
Add temporary, clearly telegraphed market conditions that make buying, selling, or holding stock a meaningful timing decision.
Use trading success, information, and prior choices to reach an elite buyer channel and gain direct leverage against Kane's system of control.
Connect acquisition, appraisal, development, specialization, buyer demand, information, profit, retention utility, and story leverage into one complete economic loop.
Download the public build, follow deeper development notes, and join the community while the game is still being forged. Patreon supporters can play new builds 10 days early.